Updates

A comprehensive listing of all the major updates The Pyre Games has gone through.

"Release Update" 05/19/2020
This update was the first major update that coincided with the release of The Pyre Games to the public.

Patch Notes

 * Classic and Awakening released to the public.

"Territories Update" 06/02/2020
This was the second update to be released for The Pyre Games.

Patch Notes

 * Introduced Territory mechanic to the game.
 * Added a new possible ending in Classic mode.
 * Rule Change: Two champions may be crowned if this game mode is chosen and the given requirements are met.
 * Updated arena clothing with new assets.
 * Updated weapon appearances.
 * Added a new game mode: Origin.

"Unnamed Update" 08/05/2020
This was the third major update to be released for The Pyre Games.

Patch Notes

 * Added stone as a crafting item
 * Bow, Knife and Axe are now craft-able

"New Horizons Update" 01/21/2021
This was the fourth major update to be released for The Pyre Games.

Patch Notes

 * Main Menu
 * Design overhaul, introduction of new menus.
 * The Shop
 * The Shop is where you can purchase the two new items: Perks and Offerings (through Crates)
 * Perks are special items that give you benefits when applied. They come in 3 tiers of rarity, with each tier version of a perk giving a stronger benefit than the last.
 * Offerings are special items that change the conditions of the Arena when burned. They come in 4 tiers of rarity.
 * Added 8 new perks:
 * Hunter's Instinct
 * Last Stand
 * Fieldhand
 * Desperate Times
 * Healer's Hands
 * Timid
 * Botany Knowledge
 * Small Appetite
 * Added 22 new offerings:
 * Father's Bow
 * Champion's Crown
 * Broken Watch
 * Pristine Watch
 * Industrial Fertilizer
 * Laurel Wreath
 * Glimmering Blade
 * Broken Scissors
 * Diamond Ring
 * Marble Slab
 * Animal Feed
 * Worn Hatchet
 * Conch Shell
 * Obsidian Shard
 * Smooth Rock
 * Pine Sachet
 * Frigid Sapphire
 * Pungent Bouquet
 * Shattered Lightbulb
 * Shining Bulb
 * Rusted Hull
 * Mangled Net
 * Reworked 5 original perks:
 * Hunter's Instinct
 * Last Stand
 * Desperate Times
 * Small Appetite
 * Healer's Hands
 * Origin
 * Finale changed from countdown-till-explosion to shrinking kill wall. This will force players into a confined space to fight in the endgame instead of random explosions.
 * Added machetes and tridents as this is now the main area to train with weapons.
 * Classic and Awakening LOBBY
 * Training center removed, quick and easy lobby with customization of perks & offerings prior to joining a match
 * Added 15 additional map variations to The Pyre Games (Classic)
 * Island (Awakening)
 * Rainforest (New)
 * Volcano (Awakening)
 * Savanna (Awakening)(Updated)
 * Candy (Awakening)
 * Garden (Awakening)
 * Mushroom Jungle (Awakening)
 * Tundra (Awakening)
 * Mystic Forest (Awakening)
 * Bamboo Forest (New)
 * Blossom Forest (New)
 * Snow Pine Forest (New)
 * Redwood Forest (New)
 * Lunar (New)
 * Mars (New)
 * Added 7 additional map variations to The Pyre Games: Awakening
 * Bamboo Forest (New)
 * Blossom Forest (New)
 * Snow Pine Forest (New)
 * Redwood Forest (New)
 * Rainforest (New)
 * Lunar (New)
 * Mars (New)
 * Removed 2 map variations from The Pyre Games: Awakening
 * Ocean
 * Mesa
 * In-game UI has been completely reworked and redesigned
 * Weapon sponsors have been added. You receive the weapon the game has recorded as the most suitable for you. (The one you have the most kills with) This will not occur until at least 2 minutes have passed since the games began.
 * Dual weapons (Axe, Spear, Trident) changed- Throwing requires player to hold down mouse button for at least 1 second.
 * Various weapon balance changes
 * BUFF - Machete cooldown reduced and damage increased
 * BUFF - Sword dismemberment rate increased
 * BUFF - Sickle dismemberment & bleeding rate increased
 * NERF - Trident melee cooldown increased and damage reduced
 * NERF - Mace swing cooldown increased
 * NERF - All melee/dual weapons have moderately (-20%) reduced damage in order to prolong fights
 * Added new crafting items
 * Bear Trap
 * Place a trap that remains on the map permanently.
 * When a player (including you) walks into the trap, they will take 10 damage and be temporarily trapped. This trap can be escaped by repeatedly attempting to jump. With each jump there is a 6% chance you will escape. When escaped from, the trap has a brief 'reset' before becoming active again.
 * Rope Trap
 * Place a trap that remains on the map until triggered.
 * When a player (including you) walks into the trap, they will be temporarily trapped. This trap can be escaped by repeatedly attemping to jump. With each jump there is a 1% chance you will escape. When escaped from, the trap is destroyed.
 * Bandages
 * Cures bleeding status effect. Now has 3 base charges instead of one.
 * Minimal, Moderate, Advanced Medical Aid Kits
 * Crafted with corresponding coloured berries, fibre, and a new item: Honeycomb
 * Honeycomb drops from regular bee nests (yellow rather than the grey of tracker jacker nests) after they've been knocked down.
 * NEW FEATURE - Crouching
 * Press "c" in game to initiate a crouch.
 * While crouching, you move at 50% the regular speed, but are significantly more stealthy.
 * Crouching hides your footsteps from players who could otherwise see them.
 * MAJOR CHANGES - Healing
 * Passive healing has been removed. In order to heal, one requires a medkit or some other way to heal themself.
 * Medkit changes
 * No longer one-time use
 * No longer quick burst of health increase
 * Spend charges to heal
 * 1 health point = 1 charge
 * Minimal Aid Kit - 50 charges - 3 Health/Second rate
 * Moderate Aid Kit - 100 charges - 5 Health/Second rate
 * Advanced Aid Kit - 150 charges - 10 Health/Second rate
 * Status Effects
 * UPDATED Bleeding
 * Bleeding rate/damage changed to reflect passive health removal
 * In-game blood trails are only left when afflicted with this status effect
 * UPDATED Hypothermia
 * Hypothermia causes a secondary status effect after prolonged exposure.
 * After the time limit is exceeded, player is given the Exposed status effect.
 * UPDATED Heat stroke
 * Heatstroke causes a secondary status effect after prolonged exposure.
 * After the time limit is exceeded, player is given the Exposed status effect.
 * NEW Drowning
 * After swimming for a prolonged period, player is given the Exposed status effect.
 * NEW Exposed
 * Applied while being afflicted by certain status effects for a prolonged period
 * Causes said status effects to start dealing lethal damage
 * Accompanied with an audible warning and visual on-screen
 * Survivable if status effect ends before player dies
 * NEW Impervious
 * Applied when Last Stand is activated
 * Gives invincibility frames while active
 * Arena Events
 * UPDATED Feast
 * Now formally referred to as the 'feast' when event is announced
 * NEW Meteor
 * A large meteor will strike the ground, permanently scarring the arena with a crater.
 * NEW Earthquake
 * An inescapably large chasm will split open in the arena, permanently altering it.
 * Finales
 * NEW Tsunami
 * A circular wave spreads from the edges of the arena towards the center, destroying everything in its path.
 * NEW Tracker
 * After 120 seconds of being too far away from the Pyre, players' tracker will detonate, killing them instantly.
 * Timer will stop if within the Pyre's radius and players tracker will not detonate while in this radius if timer is up.
 * UPDATED Wolves
 * Wolves will now be replaced if killed
 * In-game Sounds
 * Sounds have been changed so that footsteps now have different sounds when walking on different materials.
 * BUG FIXES:
 * Poison Bottles are now working properly
 * Inventory should no longer spill out when over-capacity
 * Players should no longer fall out of world during launch sequence
 * Many other minor bug fixes

"One-Year Anniversary Update" 05/19/2021
This was the fifth major update to be released for The Pyre Games.

Patch Notes

 * Hit Validation added to prevent laggy players from getting unfair hits.
 * Added a new system: Aura Reading.
 * Auras are silhouettes of items or players that appear to players. They are visible through walls and display the location of the highlighted object.
 * Added 8 new perks:
 * On Track
 * Unyielding Strike
 * False Imagery
 * Perseverance
 * Insult to Injury
 * Alert
 * Adrenaline
 * Iron Gut
 * Reworked 5 original perks:
 * Hunter's Instinct
 * In additional to the original effects, Hunter's Instinct now shows the auras of players who are crouching within a certain distance. This distance increases per tier earned
 * Last Stand
 * Stamina gain has been converted into an immediate sprint burst.
 * Reduced the amount of Health gained from Last Stand
 * Reduced invulnerability frames from Last Stand
 * Stamina reduces to zero once Last Stand has deactivated
 * Desperate Times
 * Original effects transferred to Small Appetite
 * Now reveals the auras of crafting and food items within a small range that increases throughout tiers
 * Healer's Hands
 * Medkit charges increased while this perk is equipped
 * Retains the ability to self heal without a kit at a slow rate
 * Small Appetite
 * 10/30/50% chance that your item won't lose a charge when using it.
 * This is only applicable to consumables (food and water bottles) and does not stack with Healer's Hands
 * Stamina Overhaul
 * Stamina is now used by a new feature called "Sprint Burst"
 * Sprint Burst is a base-kit 200% sprint that ends after your stamina runs out (about 6 seconds)
 * Stamina now takes 45 seconds to completely recharge, and you can walk or crouch to regain it
 * Passively, you can run at 130% movement speed at all times, but you will not regain (or lose) stamina while running
 * The amount of food that appears at the Pyre has been greatly reduced to provide incentive to search for wild food sources
 * Crates have been updated to be larger due to an issue that caused items to be irretrievable
 * Hunger depletion rate increased
 * Jumping no longer depletes stamina and has a shorter cooldown of 0.75 (down from 1)
 * The finale will automatically trigger at 4 remaining if more than 4 minutes have elapsed.
 * The feast will automatically trigger at 6 remaining if more than 8 players were in the game when it started.
 * The feast has been updated to have 8 tables, 4 of which are closer to the center and have 1 weapon each. The other 4 tables have 3 items each, and can be consumables, medical aid or crafting items.
 * Exposed Status Effect updated. Instead of killing the player, it will lock their health at 10. Drowning is the only exception to this change.
 * Graphical updates for button bases have been implemented.

"Unnamed Update" 09/07/2021
This was the sixth major update to be released for The Pyre Games.

Patch Notes

 * Main Menu reworked
 * Now only includes options to join the games themselves.
 * Simplified to be much more accessible to new players.
 * Merged Lobbies and actual Game for Awakening and Classic into one.
 * Players equip, purchase and view their stats in the main game lobbies now.
 * Awakening and Classic now run on one server with reoccurring rounds, reducing queue time immensely.
 * Relocated training centers to their own games joinable through the hub menu.
 * Re-added train as a lobby for Classic and Awakening.
 * Fixed bugs related to item spawning at the Pyre at the beginning of the match
 * Reworked Spectate
 * Now accessed through the eye icon in the lobby menus, players pilot a drone within the Arena to spectate.
 * Added UI elements that describe the amount of uses an item has and how much it started with.
 * Medical aid kits now have universal amount of uses/charges but deplete them at different rates.
 * Berries and Apples now have a random number of uses instead of a fixed number.
 * Perseverance and Adrenaline now stack when both are active.
 * Item spawns buffed with a minimum amount needing to be reached.
 * UI elements for hunger, thirst, health and heat have been updated.
 * UI elements for inventory, shop, stats have been updated.
 * Updated Fallen UI to be toggleable and removed rotation to it.
 * Generally, UI elements have been updated to a more minimalistic style.
 * Added in-game Perk UI that displays the status, tokens and the Perks you have equipped without needing to open the Settings menu.
 * Fixed ragdoll, known bug however is that clothes will not display properly sometimes, usually when the server is dealing with a lot at the same time.
 * Updated atmosphere and skybox elements for Mars and Volcano maps.
 * Adjusted weights for the Broken Bulb and Shining Bulb offerings.

"Halloween Update" 10/15/2021
This was the seventh major update to be released for The Pyre Games.

Patch Notes

 * Wolf, Chicken, Cat, Fawn, Buck models have all been updated
 * AI for all animals has been reworked.
 * Went over numerous scripts to see where they could be optimized to reduce lag
 * Added special hub variations for holiday events
 * Further refined terrain generation in Classic & Awakening to optimize the game while keeping the atmosphere the same
 * Updated in-game ambient music
 * Most biomes will now have a night variation so you don't question why birds are chirping at midnight.
 * HALLOWEEN EVENT
 * Added three unique biomes to The Pyre Games: Classic & Awakening with their own unique premise and atmospheres
 * Twilight Trail
 * Based off of the level of the same name from Paper Mario: The Thousand Year Door, a haunting landscape with sunset-tinted skies.
 * The Pyre is surrounded by an area with dead trees & rocks, while a dark forest lies outside of this area.
 * Graveyard
 * A dark, gloomy swamp-like Arena with numerous tombstones & dead trees.
 * Spirit Realm
 * A mixed bag, it can be beautiful while being haunting simultaneously.
 * Features petrified trees as well as glowing ones.
 * Very cold to reflect that you're no longer in the world of the living.
 * Added 3 new NPC enemies/allies
 * Spirit
 * Spirits are hostile NPCs that attack players and animals
 * Spirits will die at dawn
 * Faerie
 * Faeries are friendly NPCs that attack monsters
 * Faeries will lose health during the night and gradually die
 * Zombie
 * Zombies will rise from the grave during the night
 * Zombies will all die at dawn
 * Added 3 new environmental features
 * Pumpkins
 * You can kick pumpkins to receive a trick or a treat - candies or a deadly explosion.
 * For each pumpkin kicked, you earn a stackable 10% bonus to gold/exp earnings.
 * Jack O'Lanterns
 * Jack O'Lanterns light up the night for some spooky atmosphere
 * Tombstones
 * Added the first non-Pyre structure that will spawn in Arenas
 * Summoning Circles
 * Summoning Circles are composed of several pillars and a platform, surrounded by 5 candles (vigils)
 * These vigils can be blessed or cursed. When a Summoning Circle is fully cursed or blessed, special things will occur.
 * A fully cursed Summoning Circle will call upon Spirits to torment the Arena during the night
 * A fully blessed Summoning Circle will call upon Faeries to protect the Arena during the day
 * Added 3 new items
 * Chocolate, Lollipop, and Candy
 * All restore 5 Hunger, 0 Thirst and -2 Health (candy isn't good for you, fam!)
 * They only appear from Treat pumpkins, but may be implemented in some way in the Candy arena.
 * BUG FIXES
 * Fixed an issue that would cause major lag when lightning struck pine trees in The Pyre Games: Awakening
 * Fixed an issue that would cause auras to cause major lag during the finale in The Pyre Games: Classic
 * Fixed an issue where players with the perk 'Alert' equipped would experience major lag while it is activated
 * Fixed an issue that would cause the perk 'Desperate Measures' to not display auras of berries & apples in the Arena