The Pyre Games: Classic

The Pyre Games: Classic, also known simply as The Pyre Games or Classic, is the first game in The Pyre Games series created by bridgemess.

Classic mode canonically takes place between the 10th Pyre Games and the 79th Pyre Games, the years in which the "golden age" of Imperia occurred. The yearly deathmatch was highly celebrated around the country, resulting in special holidays for the citizens of the capital city of Imperia occurring while the Pyre Games was airing.

During the 79th Pyre Games, two contestants were crowned champions together for the first time. These two contestants were later selected to participate in the next years' games - a special event called the Fourth Vicennial Quell, occurring once every 20 years.

Game Mechanics
The Pyre Games was made into a household name after the popularity of the 11th years' events.

Players will play as contestants selected to participate in the highly-glamourized yearly deathmatch.

A maximum of 24 players will enter the Arena, and fight to the death for the title of the lone Champion of the Pyre Games.

Perks and Offerings
Players are given the option to buy and equip perks and offerings in the lobby menus.

Perks are inexhaustible items that will remain equipped even after being used the prior match. These items will directly influence and add to players' abilities, whether it be through status effect alteration, stamina regain boosts, aura-reading features or completely unique abilities normal players do not possess.

Offerings are one-time use items that are burned and removed from a player's inventory upon use. These will influence the conditions players withstand in the arena.

Status
Not to be confused with the menu, a players' status is determined mostly by 4 attributes:

Status effects can additionally challenge the players' survival during the games.

Additionally, there is a fifth attribute called Stamina.

Sponsors
When a player needs something in the Arena, the people watching the games listen in and may send assistance through gifts.

Every players current needs is tracked during the games. If a player is lacking a weapon, they will be sponsored their favoured weapon. If a player needs food, they'll be sent some bread. So on and so forth.

When sent an automatic sponsor, a player will be charged the amount of gold it is worth. Prices for items will increase as the game wages on, highlighting the desperation for resources player feel while in the Arena.

Crafting
Players can craft items in the Arena to assist their survival.

Arena
See main page Arena for more details

The Arena is a 180x180 grid of 10x10 bricks littered with environmental elements such as trees, bushes, rocks, grass, etc. Each Arena is generated according to a biome with pre-set conditions and parameters that are unique to each biome.

The Pyre
The Pyre is a flat field with a radius of 300 studs. In the center is a the eponymous Pyre, a large metal structure with a burning parabola balanced on its legs. The Pyre is where the games begin and, typically, end with a grand finale. 24 plates surround the Pyre, the pedestals where the players wait for the countdown to end. The Pyre is littered with food, weapons, crafting resources and medical supplies at the beginning of the match, and is replenished by a Feast event closer to the mid-point of the games.

Flora
Various trees and bushes may inhabit the arena, some of which will give rise to berries and apples. These are edible items that spawn naturally with the added risk that they may be poisonous.

Fauna
Animals can possibly spawn in the Arena. Most commonly, fish will spawn in water bodies, but there can additionally be crabs, deer, wolves, wildcats and fairies each with their own spawn conditions. Most animals are unique to their own biome/climate category. Bees and wasps with hallucinogenic venom can spawn on some trees.

Water Bodies
Crucial sources of the vital liquid, water sources are in most arenas. These areas will replenish thirst, while reducing a players' heat to slightly under the Arena's temperature.
 * In the Candy biome, all water bodies are replaced by glowing acid lakes.
 * In the Volcano biome, all water bodies are replaced by searing lava deposits.
 * In the Island biome, all water bodies are replaced by undrinkable salt water.

Arena Events
There are numerous things that can occur while in the Pyre Games arena. Anything from supply drops to volcanic eruptions, there are many ways that the games can be influenced to add more action.

Endings
In Classic, the game has three mechanisms to which it can end, tied to the game mode chosen at the start of the match.

Normal Ending
In the normal ending, a lone champion is crowned - the final player standing alive in the Arena.

They are airlifted by a hovercraft and brought home, awarded a prize of gold for their efforts.

It is possible for no champion to be crowned, if there is inexplicably no survivor of the games. This is a rare occurrence, and is avoided at all costs.

Rule Change
In the "Rule Change" gamemode, two champions may be crowned if they come from the same Territory.

They are both airlifted by a hovercraft and brought home, awarded an equal prize of gold each.

However, those controlling the games want to see carnage. They will retract the rule change- but their hands can be forced if both players from the same Territory are the final 2 players and hold out poisonous Nightshade berries. This will cause the rule change to come back into effect and both players to be crowned champion.