The Pyre Games: Awakening

The Pyre Games: Awakening, also known simply as Awakening, is the second game in The Pyre Games series created by bridgemess.

Awakening mode canonically takes place during the 80th Pyre Games, the year in which the Fourth Vicennial Quell occurred, a special version of the games that only happened every 20 years. Each Vicennial Quell came with a twist, and this year was no exception: The 24 contestants of the Pyre Games will be selected from the existing pool of champions.

This year, the two champions of the 79th Pyre Games were selected to participate again, together. Due to the controversial nature of previous winners of the games being thrown back into the Arena, it is rumored that rebels against the Imperian government collaborated in attempts to prevent the games from occurring and eventually worked together with contestants to end the games early.

Game Mechanics
The Pyre Games was celebrating an important milestone, and wasn't cutting corners.

Players will play as previously crowned champions selected to participate in the highly-glamourized yearly deathmatch.

A maximum of 24 players will enter the Arena, and fight to the death for the title of the lone Champion of the Pyre Games.

Perks and Offerings
Players are given the option to buy and equip perks and offerings in the lobby menus.

Perks are inexhaustible items that will remain equipped even after being used the prior match. These items will directly influence and add to players' abilities, whether it be through status effect alteration, stamina regain boosts, aura-reading features or completely unique abilities normal players do not possess.

Offerings are one-time use items that are burned and removed from a player's inventory upon use. These will influence the conditions players withstand in the arena.

Status
Not to be confused with the menu, a players' status is determined mostly by 3 attributes:

Status effects can additionally challenge the players' survival during the games.

Additionally, there is a fourth attribute called Stamina.

Sponsors
When a player needs something in the Arena, the people watching the games listen in and may send assistance through gifts.

Every players current needs is tracked during the games. If a player is lacking a weapon, they will be sponsored their favoured weapon. If a player needs food, they'll be sent some bread. So on and so forth.

When sent an automatic sponsor, a player will be charged the amount of gold it is worth. Prices for items will increase as the game wages on, highlighting the desperation for resources player feel while in the Arena.

Arena
See main page Arena for more details

The Arena is a 180x180 grid of 10x10 bricks transformed into a circle at a radius of 900 studs. littered with environmental elements such as trees, bushes, rocks, grass, etc. Each Arena is generated according to a biome with pre-set conditions and parameters that are unique to each biome. The Arena in Awakening features the Pyre surrounded by undrinkable salt water and a beach, with a wilderness outside of its radius.

The Pyre
The Pyre is an island with a radius of 300 studs. There are twelve spokes running from the island to the surrounding beach, splitting the Arena into twelve segments. On the center island is a the eponymous Pyre, a large metal structure with a burning parabola balanced on its legs. The Pyre is where the games begin and, typically, end with a grand finale. 24 plates surround the Pyre, the pedestals where the players wait for the countdown to end. The Pyre is littered with weapons at the beginning of the match.

The Pyre will point towards sector 12 with a glowing yellow triangle affixed to one of its legs.

Flora
Various trees and bushes may inhabit the arena, some of which will give rise to berries and apples. These are edible items that spawn naturally with the added risk that they may be poisonous.

Fauna
Animals can possibly spawn in the Arena. Most commonly, fish will spawn in water bodies, but there can additionally be crabs and fairies each with their own spawn conditions. Most animals are unique to their own biome/climate category.

Water Bodies
Crucial sources of the vital liquid, water sources are in most arenas. These areas will replenish thirst.
 * In the Candy biome, all water bodies are replaced by glowing acid lakes.
 * In the Volcano biome, all water bodies are replaced by searing lava deposits.
 * In the Island biome, all water bodies are replaced by undrinkable salt water.

Arena Events
In Awakening, the Arena's events are based on a clock, with exception to the finale. An event will occur each hour in its corresponding sector.

Endings
In Awakening, the game has three mechanisms to which it can end, tied to the game mode chosen at the start of the match.

Normal Ending
In the normal ending, a lone champion is crowned - the final player standing alive in the Arena.

They are airlifted by a hovercraft and brought home, awarded a prize of gold for their efforts.

It is possible for no champion to be crowned, if there is inexplicably no survivor of the games. This is a rare occurrence, and is avoided at all costs.

Emergency Escape
In the "Emergency Escape" game mode, the previous rules of the games are broken.

A wire will spawn at the Pyre at the start of the match. This is an item that is dropped upon death, but not equipped, similar to a backpack. A bow will be needed to make use of the wire.

If it is noon, the lightning disaster will occur in sector 12. The player with the wire can become electrified, and simultaneously shoot the top of the dome-shaped forcefield, causing an electrical overload.

After being overloaded, the forcefield will begin to crumble, halting the game. This gives access for rescue hovercrafts to take the surviving players out of the Arena, resulting in no champion being crowned as multiple players have survived and escaped the games.